Frost Fall, Month Gelu

Offering a detailed, lush, medieval fantasy environment with opportunities for epic tales and excitement lurking at every turn, TEAIR NOVA is a haven for writers that yearn for something different from the norm. Nova is a large Kingdom smack dab in the middle of a grand forest and edge of a jagged Mountain Pass; on a planet called Teair. People from all over the world flock to the capital Kingdom Nova because it's very special: Ruled by gods; A fallen deity by the name of Fate has found a way to bring other beings from different worlds, future time and or history into the planet through a crystal called " Soul " . With every being brought to the world of Teair, They always seem to spawn in kingdom Nova..... Or it used to be that way until rumors of Fated Rebels started to spread...

Now those who are ported into the world are spawning in a place called Gallows Bane, a underground town outside of Nova built to protect the beings that are dubbed 'Fated' -- counted on how they arrived here by 'HIS' the God of Destiny's power, Fate. Right now The Fated are not liked so much; Plus the native folks of Nova are on edge after what happened during a horrible explosion caused by the rumored Rebels to free a "Fated" traitor during a execution. With the outlaw woman at large; the King of Nova has become on edge. Nova is becoming dangerous.... So do you dare to enter and change the outcome of this world?

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Arthas Pellandar

Offline

Occupation

Guard Captain

Alias

Anu

Nickname(s)

Revnant

Age

178

Race

Dova

Origin

Fated

Title

Dova of Conquest/Enchantment

Relationship Status

Single with N/A

Class

Spell Cloak

Sexuality

I am No Information


Appearance

Almost always wears an olive colored hooded long coat with a leather vest over a tan shirt with short sleeves. His pants are made of leather though it is fully broken in and treated so it appears to be black. He wears boots that come up to mid-calf with bronze buckles on them and a metal plate on each toe.



Characteristics


Likes

He is fond of women with exotic looks, well-cooked food, and well-brewed drinks in moderation of course.

Dislikes

Optimists, the blindly loyal, pointless violence.

Talents

Smithing, Weapon Master, Combat Strategy

Flaws

Emotionally distant and is rather blunt when speaking with others.



Personality

He is a quiet person when working though off duty he tends to be rather pessimistic about things. He writes off that attitude as a side effect of always planning for the worst to happen. If he warms up to you then you may find that under that pessimism is a highly observant man who likes to catalog the changes in the world around him.



Biography & Family



Parents

Orphan

Siblings

None

Children

Daughter - Status Unknown

Other Family

None



History

Arthas was born to another world where children were taken from their parents by force and turned into soldiers. This was his fate and he was one of the first to survive their augmented soldier program, the first of the Eternals. Through the use of runes carved into his very bones his strength both physical and magical, speed, endurance, lifespan, regeneration along with his senses. The other part of his training was to strengthen him against mental and emotional attacks. This was his life from the day he could walk, he was taught strategy and tactics. He was taught to fight with magic and without though it was found that he was better at augmenting his armor and weapons or even those around him than cast spells that would attack his opponents. He survived his training and was thrown right onto the battlefields of his world to fight wars that he had no real investment in other than his own survival. Eventually, he was raised in the ranks due to his ability to lead others and survive some rather dangerous situations. He earned the nickname Revenant due to his ability to come back from states of near-death or to come back from places that others had not.
~~The Wife~~
While working within the military of his empire he was often paired up with various units and their commanders for missions. Eventually, he was paired with a female commander who was very similar to him in her outlook and attitude. Like him she looked at what could go wrong at any point of the operations they were assigned to work together on. She actually was the one to start pushing him for a relationship as they were paired up more and more often due to how well they dealt with the missions and the low amount of casualties. He resisted her advances at first but eventually she wore him down and he agreed to enter a relationship with her. Making sure to go through the correct channels within the military to get a more permanent assignment with her unit to allow for the bonding that she was seeking from him. He found that he was actually drawn to her as well the more time they got to spend together. Sure there were still missions they went on and that was the main reason they were allowed to stay together. The missions were never hindered by their feelings for one another thanks to their attitudes, mainly their 'prepare for the worst' habit. Unfortunately not long after their official marriage his wife was on the other side of the battlefield from him and was killed. When he was informed after the completion of the mission he saw what happened and realized it was something he should have considered during the planning. That moment he decided to take the blame for her death on himself, not that anyone was blaming him since combat was pure chaos and the best-laid plans failed all the time. It was due to this event that he started to close off his emotions again, returning to the way he was before she had entered his life.
~~The Rest~~
This was one of the reasons he was sent to investigate a set of ruins found deep in the mountains. He wasn't the first one sent in, of course, troops and researchers had been sent before him and none had come back or even reported back. As usual, he followed orders and went to look into this himself but due to the already missing forces, he headed out on his own. Upon his arrival at the ruins, he found nothing but empty tents and signs of battle. Blood had been spilled and it seemed to be there were pieces of constructs lying around the place. A rather strange thing to find constructs that were still operational as all those that had been found before were devoid of power or too time-worn to operate. Curiosity got the better of him though and he ventured into the ruins which were not like others he had been sent to secure. This one led straight to a rather large chamber deep in the ground which held at its center a pair of stone pillars. As he approached them nothing happened until he was standing between them, he felt the magic in himself connect with the stones and the next thing he knew he was in a place far different than he had been before. Now the real adventure begins for him.

He has recently used one of his spells to obtain the spark of a dova for himself becoming one. He works as the Captain of Nova's Military Faction the Mage Guard. He has been involved in the siege of Morgg where the natives of Nova fought off the forces of the fallen goddess Helena keeping the Deyu from being released.




Spells & Abilities




Spells & Abilities

Spell Name: Runic Magic
Spell Lvl: Divine MP 5000
Magic Type: Rune
Description: Casting of spells through written, engraved, or otherwise drawn symbols chaining them together to gain a desired effect for the more complicated spells or using a single rune to cast a simple enchantment upon something.
Range: Touch.
Times Per Day: Infinite
Extra/Drawbacks: Disrupting the rune by altering it will cause it to backfire or fizzle out.


Spell Name: Aspect of Conquest
Spell Lvl: Divine MP 5000
Magic Type: Augmentation.
Description: Activation of the divine spark within him enhances his body beyond mortal extremes pushing him into the realm of the divine though the lowest level of it. His strength, speed, endurance, regeneration, and intellect increase exponentially the longer he keeps the mode active.
Range: Self.
Times Per Day: 3 times a day for up to 6 post rounds.
Extra/Drawbacks: Due to the massive increase of manna flowing through his body the longer he holds the form the more manna corruption builds in his body crystallizing faster and faster. He has to go see an actual Purifier to get the corruption removed after each use of this ability.

Spell Name: Aspect Assimilation
Spell Lvl: Master MP 500
Magic Type: Transmutation
Description: This spell allows him to take a magical aspect of another being and make a 'blank' copy of it and integrate it into himself.
Range: Touch
Times Per Day: Twice a Month
Extra/Drawbacks: He must maintain physical contact with the target for the duration of the copying of the magical ability or the spell will fail and he will have to wait two weeks to attempt it again. It takes a maximum of two weeks for his body to acclimate to the new ability absorbed this way and until his body is acclimated to its new magical ability he cannot use Aspect Assimilation.


Spell Name: Flight
Spell Lvl: Advanced MP 81
Magic Type: Augment.
Description: Grants him wingless flight so long as he can supply manna to the rune carved into one of his vertebrae.
Range: Self.
Times Per Day: Four times a day for up to 3 hours.
Extra/Drawbacks: He must constantly supply manna to the rune and is not able to carry anything other than his normal equipment with him.

Spell Name: Offensive Runic Circle
Spell Lvl: Advanced MP 81
Magic Type: Augment
Description: This is a circle that comprises a set of runes carved into his rib cage, strength, speed, endurance, balance, and anti-toxin. These runes grant him up to a maximum of 8x his normal strength and speed.
Range: Self
Times Per Day: Four
Extra/Drawbacks: These runes leave him physically exhausted and can increase the chances of manna corruption forming in his body.


Spell Name: Defensive Runic Circle
Spell Lvl: Advanced MP 81
Magic Type: Augment
Description: This a circle that comprises various runes carved into his skeleton, mental fortitude, dispelling, and visual filters (aura & magnification).
Range: Self
Times Per Day: Eight
Extra/Drawbacks: The dispelling rune can only be used when he makes physical contact with the castor or spell. The visual filter runes leave his vision blurry for 2x as long as he used them. The mental fortitude rune leaves him with a headache that can grow into a migraine.

Spell Name: Passive Runic Circle
Spell Lvl: Advanced MP 81
Magic Type: Augment
Description: This is a circle that is comprised of various runes carved into his skeleton, physical regeneration, anti aging, reflex, sensory amplification. The anti-aging rune slows his aging by 65% currently. The physical regeneration speeds up his healing (not wolverine level). Sensory amplification rune only heightens his senses slightly higher than normal human levels similar to being in an alerted state.
Range: Self
Times Per Day: Continuous
Extra/Drawbacks: These runes are constantly feeding off his manna reserves which causes him to need to take time to meditate and pull more manna into himself twice a day to ensure his manna reserves are always more than full enough to keep them running.



Item Bag - Inventory

Item Name: The Stained Blade
Lvl Rank Ascended MP 500
Description: The blade is a variant on a longsword with a slightly shorter blade and slightly longer handle. The blade was forged in a way that the metal has a red hue. There are runes engraved up the flat of the blade that are inactive until they are fed manna from the wielder.
Enchanted?: Yes -
Gems used: 0/4
Gem Types: None.
Echantment Description: The runes strengthen the blade allowing it to take more damage, sharpen the blade allowing it to cut deeper, and the last two runes increase or decrease the weight of the blade to allow for it to be wielded in various ways.
Range: Augments the weapon itself.
Times Per Day: Infinite.
Extra/Drawbacks: The runic augments only work if you can supply enough manna to them so it is a constant drain on the wielder to use them.

Item Name: Mage Breaker
Lvl Rank Legendary MP 5000
Description: A weapon forged by Balma himself. The edge of the blade is flat and made from divine metal. It is made to fit the hand of any warrior who is able to wield it.
Enchanted?: Yes -
Gems used: 4/4
Gem Types: Celestial.
Echantment Description: The sword has no physical blade but one made from manna pulled from the wielder. The sword allows the wielder to switch elemental natures at will though there is a tell the blade changes color to the element selected. The blade with no manna element selected will default to divine manna and cut through other manna and spells.

Range: Augments the Sword.
Times Per Day: As many times as he can withstand entering his Dova state.
Extra/Drawbacks: Due to the power of the sword Balma placed a seal upon it so that he could only draw the blade while in his Dova state. As soon as he leaves his Dova state he is forcefully compelled to sheathe the sword which activates the seal again. The manna cutting edge is ineffective against physical matter, basically making the sword more of a club against a person.




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