Harvest Sun, Month Canto

Offering a detailed, lush, medieval fantasy environment with opportunities for epic tales and excitement lurking at every turn, TEAIR NOVA is a haven for writers that yearn for something different from the norm. Nova is a large Kingdom smack dab in the middle of a grand forest and edge of a jagged Mountain Pass; on a planet called Teair. People from all over the world flock to the capital Kingdom Nova because it's very special: Ruled by gods; A fallen deity by the name of Fate has found a way to bring other beings from different worlds, future time and or history into the planet through a crystal called " Soul " . With every being brought to the world of Teair, They always seem to spawn in kingdom Nova..... Or it used to be that way until rumors of Fated Rebels started to spread...

Now those who are ported into the world are spawning in a place called Gallows Bane, a underground town outside of Nova built to protect the beings that are dubbed 'Fated' -- counted on how they arrived here by 'HIS' the God of Destiny's power, Fate. Right now The Fated are not liked so much; Plus the native folks of Nova are on edge after what happened during a horrible explosion caused by the rumored Rebels to free a "Fated" traitor during a execution. With the outlaw woman at large; the King of Nova has become on edge. Nova is becoming dangerous.... So do you dare to enter and change the outcome of this world?

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The castle also known as the white city, is home to many. Not only does the king reside here but all noble families have suites within the castle. The court is a very busy gathering place for many noble born folk. The Royal wing is located at the top of the castle it includes the kings favored, close relatives, and the king him self’s rooms. The middle floors consists of the noble suites, where all noble families have rooms for themselves and their families. On the very bottom contains the servant quarters, these include kitchens, rooms, laundry, ect. The great hall is located in the middle of the castle while the servant mess hall is located at the back of the castle.

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The second largest building in the 1st district; The Foreign embassy houses all the kingdoms within Nova if nobility wishes to stay within the capital. It has three levels of floors; Each level being a wing to itself for each kingdom. The embassy also has a large dinning room, kitchen, stable and large court yard with a closed in gated garden.

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The Barracks are long multi floored wooden buildings. The buildings are split up two for woman, and three for men. Newer recruits share large rooms with many bunk beds. Since recruits come and go. These rooms can hold up to twenty new recruits. More seasoned veterans will only share their room with one other person. High ranking officers, or those of noble birth have there own rooms.

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The Moon temple stands apart from the castle and the other districts; it’s located on a cliff overlooking the sea. As you approach the temple you will notice the large building is made completely out of white opal. The roofs themselves are domed in shape and a large stair case leads up to two large jade doors which are very rarely closed. Once inside the building itself has almost a earth real glow, you will stand in a large circular room lined with statues of the gods; of in smaller wings you may find statues of their offspring. In the middle of the main room is what is left of the large fountain no longer in use; in front of that a new offering table. Behind the fountain a large hole opens up to the elements, hanging directly over the cliff so that nothing but the sea is below you.

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Subforums: The Grove

The first district residential area starts outside of the castle gates. The houses are spaced out and have a good chunk of land for elegant gardens. The streets are all cobble stone, and lined with trees. There is even a nice small park with a grove of oak trees which many of the first district residents have picnics in.

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Also known as the MERCHANTS District.

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The Harbor is located in the cove and runs up right against the third district; the waters are brown and murky from waste and the smell is next to awful. Merchant ships are often in and out, and a lot of business takes place right on the docks. As you go further out the water clears up and turns to a frigid blue green. As you exit the cove the waters instantly become rough; only the most experienced sailors are able to navigate them.

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